Arthur Carabott writes about his experiments to improve the user interfaces of software for making music:
The goal is to re-think many of the ways in which audio software is designed. [...] The project is driven by these two design principles:
- If I weren't interacting with a computer, how would I express this musical idea?
- As I am interacting with a computer, what can it do for me that traditional equipment can't?
Example: Improve on Attack/Decay/Sustain/Release controls by constructing an envelope with your voice.
Read more: Musical User Interfaces